I don't know what a "community brewing company" is. I don't know if it's like a co-op or or some kind of charitable contribution or maybe it's like shared communal pool where everyone goes to swim and only some people pee in just the shallow end. Hopefully, this is just a marketing term that they've decided to add to their tentacle, vampiric, spider, and weapon-festooned can. Mind you, there are a couple of dice, so I assume this is supposed to be relaying some idea of a role-playing game. I can support that.
This thing produces an almost obscenely large head. The picture that you see of this beer on the table took me two pours. I poured pretty gently with both of them, but it still took me two. I don't think that's the record, but that seems like more pores than is necessary. I did get to see that there will be lacing, as the beer recedes. The color in the center is like wet straw, and around the fringes, it's as if the straw has dried out. The aroma is tropical fruit over citrus fruits, and it smells very good after a long day's work.
First sip reminds me that this is a double IPA, and not just a garden variety IPA. The malt is much stronger than it would be in a regular IPA, and the result is a certain amount of heft given to the beer that would otherwise be light and airy. The fruit journeys from the juicy outside to the more solid core as a result of the infusion of the malt. It tastes very good, and it manages to stave off bitterness fairly well. I'm looking forward to a full gulp.
Tip-in is malt sweetness with pine jumping on top of tangerines, apricots, and grapefruit. The middle sends carbonation to the roof of the mouth to tingle while the malt turns to bread and continues to attempt to envelop the various fruit juices that are bursting it at the seams. The finish contains bitterness and fruit pits before settling down to a juicy trail off.
3.5/5

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